If their fortune is above 65, only the limb crippling is applied. If all limbs are crippled beforehand, the target is paralyzed.If none of the weapons are present, a "cripples" percentage is set instead: If any of these detonate, the weapon will be broken and the NPC's right arm be crippled.Pulse gun creates both a plasma and a pulse grenade explosion.Recharger pistol, recharger rifle, plasma pistol, plasma rifle, multiplas rifle, plasma caster, or Plasma Defender creates a plasma grenade explosion.Grenade launcher, grenade rifle, grenade machinegun, missile launcher, or Securitron missile launcher creates a 40mm explosion.Flamer, incinerator, or heavy incinerator creates a 40mm incendiary explosion.Any of the grenades explosives before will detonate, as well as:.Pulse grenades or pulse mines creates a pulse grenade explosion.Plasma grenades or plasma mines creates a plasma grenade explosion.Frag grenade, dynamite, or bottlecap mine creates a 40mm explosion.Incendiary grenade creates a 40mm incendiary explosion.Any of the following will detonate if they are in the inventory and are at least 1 game unit further away from the player character than the max splash damage range, with an appropriate explosion:.Miss Fortune's gun creates a "fortune" percentage for the target. Unlike the Mysterious Stranger, Miss Fortune's attacks deal low damage to an area, aiming to cripple and knockdown enemies rather than kill them outright. To trigger an appearance, the player character must complete a series of attacks in V.A.T.S. With this perk, Miss Fortune will appear 10% of the time in V.A.T.S.
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